using UnityEngine;

public class AnimationName : MonoBehaviour
{
	public static string camera_dunk = "camera_dunk";

	public static string camera_opencourt = "camera_opencourt";

	public static string player_dribble_stay = "dribble_stay";

	public static string player_dribble_stay2 = "dribble_stay2";

	public static string player_dribble_stay3 = "dribble_stay3";

	public static string player_dribble_stay_back = "dribble_stay_back";

	public static string player_dribble_stay_crossleg = "dribble_stay_crossleg";

	public static string player_dribble_run = "dribble_run";

	public static string player_dribble_run_crossleg = "dribble_run_crossleg";

	public static string player_dribble_run_crossleg2 = "dribble_run_crossleg2";

	public static string player_dribble_run_back = "dribble_run_back";

	public static string player_dribble_run_turnaround = "dribble_run_turnaround";

	public static string player_dribble_charging = "dribble_charging";

	public static string player_dribble_charging_back = "dribble_charging_back";

	public static string player_shoot_dunk = "shoot_dunk";

	public static string player_shoot_dunk_close_twohand = "shoot_dunk_close_twohand";

	public static string player_shoot_dunk_close_onehand = "shoot_dunk_close_onehand";

	public static string player_shoot_dunk_crossleg = "shoot_dunk_crossleg";

	public static string player_shoot_dunk_turnaround = "shoot_dunk_turnaround";

	public static string player_shoot_dunk_back = "shoot_dunk_back";

	public static string player_shoot_dunk_crossleg2 = "shoot_dunk_crossleg2";

	public static string player_shoot_dunk_far_onehand = "shoot_dunk_far_onehand";

	public static string player_shoot_layup = "shoot_layup";

	public static string player_shoot_layup_back = "shoot_layup_back";

	public static string player_shoot_layup_eurostep = "shoot_layup_eurostep";

	public static string player_shoot_layup_turnaround = "shoot_layup_turnaround";

	public static string player_shoot_layup_throw = "shoot_layup_throw";

	public static string player_shoot_early = "shoot_early";

	public static string player_shoot_normal = "shoot_normal";

	public static string player_shoot_late = "shoot_late";

	public static string player_shoot_close = "shoot_close";

	public static string player_run = "run";

	public static string player_run_fast = "run_fast";

	public static string player_run_opening = "run_opening";

	public static string player_idle = "idle";

	public static string player_idle_hand = "idle_hand";

	public static string player_idle_freethrow = "idle_freethrow";

	public static string player_steal_fail = "steal_fail";

	public static string player_steal_success = "steal_success";

	public static string player_steal_grab = "steal_grab";

	public static string player_pass = "pass";

	public static string player_pass2 = "pass2";

	public static string player_catchball = "catchball";

	public static string player_catchball2 = "catchball2";

	public static string player_block_success = "block_success";

	public static string player_block_fail = "block_fail";

	public static string player_block_get = "block_get";

	public static string player_defense = "defense";

	public static string player_defense2 = "defense2";

	public static string player_defenseback = "defense_back";

	public static string player_defensehandup = "defense_handup";

	public static string player_grabrebound_new = "reboundnew";

	public static string player_grabrebound_new2 = "reboundnew2";

	public static string player_baseline = "baseline";

	public static string player_tumble_steal = "tumble";

	public static string player_tumble_charging = "tumble_charging";

	public static string player_jumpball = "jumpball2";

	public static string player_callball = "callball";

	public static string player_walk = "walk";

	public static string player_dribble_run_back_crossover = "dribble_run_back_crossover";

	public static string referee_jumpball = "jumpball";

	public static string referee_run = "run_d1";

	public static string referee_whistle = "whistle";

	public static string referee_pass = "pass_d1";

	public static string referee_idle = "idle_d1";
}
